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Ark ShipEdit

Ark
Costs
Construction cost: 500
Construction time: 3
Upkeep: 30
Shipyard Level: 0

Mobility
Starmap speed: 4
Tactical max speed: 1200
Acceleration: 300
Turn rate: 180

Defense: 6

Weapon Range Blast Radius
Ground Attack Fire Interval
Ship-to-Ship Attack Velocity
Weapon
Comm Laser 1 0 4000 10 instant
Comm Laser 1 0 4000 10 instant

Used to found new colonies. The ship is consumed when founding a colony. Can be used to found colonies on Ideal, Habitable and Barren planets. Can only be built on planets with at least 10 population. One unit of population is used to construct the ship.
Prerequisites
OwnPopulation: 10

Capabilities
FoundColony: 0


Super ArkEdit

Super-ark
Costs
Construction cost: 700
Construction time: 4
Upkeep: 40
Shipyard Level: 1

Mobility
Starmap speed: 4
Tactical max speed: 1200
Acceleration: 300
Turn rate: 180

Defense: 10

Weapon Range Blast Radius
Ground Attack Fire Interval
Ship-to-Ship Attack Velocity
Weapon
Comm Laser 1 0 4000 10 instant
Comm Laser 1 0 4000 10 instant

Used to found colonies on planets that are not friendly to life. The ship is consumed when founding a colony. Can be used to found colonies on Dead and Icy planets. Can only be built on planets with at least 10 population. One unit of population is used to construct the ship.
Prerequisites
Tech: Super Ark
OwnPopulation: 10

Capabilities
FoundColony: 1


Extreme ArkEdit

Extreme-ark
Costs
Construction cost: 900
Construction time: 5
Upkeep: 50
Shipyard Level: 2

Mobility
Starmap speed: 4
Tactical max speed: 1200
Acceleration: 300
Turn rate: 180

Defense: 15

Weapon Range Blast Radius
Ground Attack Fire Interval
Ship-to-Ship Attack Velocity
Weapon
Comm Laser 1 0 4000 10 instant
Comm Laser 1 0 4000 10 instant

Used to found colonies on planets with extreme conditions. The ship is consumed when founding a colony. Can be used to found colonies on Irradiated planets. Can only be built on planets with at least 10 population. One unit of population is used to construct the ship.
Prerequisites
Tech: Extreme Ark
OwnPopulation: 10

Capabilities
FoundColony: 2


Universal ArkEdit

Base-ark
Costs
Construction cost: 1500
Construction time: 6
Upkeep: 60
Shipyard Level: 3

Mobility
Starmap speed: 4
Tactical max speed: 1200
Acceleration: 300
Turn rate: 180

Defense: 20

Weapon Range Blast Radius
Ground Attack Fire Interval
Ship-to-Ship Attack Velocity
Weapon
Comm Laser 1 0 4000 10 instant
Comm Laser 1 0 4000 10 instant

Can be used to found a colony at any star, even those without planets. The ship is consumed when founding the colony. Can only be built on a planet with at least 10 population. One unit of population is used to construct the ship.
Prerequisites
Tech: Universal Ark
OwnPopulation: 10

Capabilities
FoundColony: 3


Mother ArkEdit

Deep space ark
Costs
Construction cost: 2000
Construction time: 6
Upkeep: 70
Shipyard Level: 3

Mobility
Starmap speed: 4
Tactical max speed: 1200
Acceleration: 300
Turn rate: 180

Defense: 25

Weapon Range Blast Radius
Ground Attack Fire Interval
Ship-to-Ship Attack Velocity
Weapon
Comm Laser 1 0 4000 10 instant
Comm Laser 1 0 4000 10 instant

This ship is designed to be the core ship for fleets on very long range missions. It has two core capabilities. Firstly it acts as a base for movement allowing ships to move in the space around it, even if no colony is in range. This means that it is not bound by the usual movement restrictions.

Secondly it is able to create colonies at any star, but unlike other types, it is not itself destroyed when founding a colony. Two units of population are used to construct the ship.

Prerequisites
Tech: Mother Ark
OwnPopulation: 10

Capabilities
FoundColony: 4
Base Ship: 0

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