Carries a squadron of fighters that can attack while the carrier stays at a distance. Fighter losses are automatically replaced between battles.
Prerequisites
Tech:
Escort Carrier
Capabilities
Fighter Carrier:
3
Fighter Regeneration:
0
Fleet Carrier[]
Costs
Construction cost:
2000
Construction time:
5
Upkeep:
120
Shipyard Level:
3
Mobility
Starmap speed:
4
Tactical max speed:
900
Acceleration:
150
Turn rate:
90
Defense: 15
Weapon Range
Blast Radius
Ground Attack
Fire Interval
Ship-to-Ship Attack
Velocity
Weapon
Small Energy Beam
2
0
6000
10
instant
Small Energy Beam
2
0
6000
10
instant
Small Energy Beam
1
0
6000
10
instant
Small Energy Beam
1
0
6000
10
instant
Carries fighters that can attack while the carrier stays at a distance. Fighter losses are automatically replaced between battles.
Prerequisites
Tech:
Fleet Carrier
Capabilities
Fighter Carrier:
7
Fighter Regeneration:
1
Star Castle[]
Costs
Construction cost:
3000
Construction time:
6
Upkeep:
350
Shipyard Level:
3
Mobility
Starmap speed:
4
Tactical max speed:
1000
Acceleration:
150
Turn rate:
90
Defense: 100
Weapon Range
Blast Radius
Ground Attack
Fire Interval
Ship-to-Ship Attack
Velocity
Weapon
Mega Energy Beam
30
10
6000
10
instant
Mega Energy Beam
30
10
6000
10
instant
Mega Energy Beam
20
0
6000
10
instant
Mega Energy Beam
20
0
6000
10
instant
Mega Energy Beam
30
0
6000
10
instant
Mega Energy Beam
30
0
6000
10
instant
Huge ship designed to be a fleet's flag ship. Allows a fleet to operate without the need to remain in range of a planet. Strong defense and all round attack. In addition to its guns, it also carries a complement of fighters.
Prerequisites
Tech:
Star Castle
Race:
A.R.O.M.
Capabilities
Fighter Carrier:
5
Fighter Regeneration:
0
Base Ship:
0
Fighters[]
Fighters can't be build manually. They come with a carrier and losses are replenished over time.
Fighter I[]
Costs
Construction cost:
0
Construction time:
1
Upkeep:
0
Shipyard Level:
2
Mobility
Starmap speed:
4
Tactical max speed:
1200
Acceleration:
300
Turn rate:
180
Defense: 4
Weapon Range
Blast Radius
Ground Attack
Fire Interval
Ship-to-Ship Attack
Velocity
Weapon
Pulse Cannon
2
0
5000
0
0.15
7000
Pulse Cannon
2
0
5000
0
0.15
7000
Small attack craft. Has no ability to operate independently of its base.
Prerequisites
Capabilities
Fighter:
0
Fighter II[]
Costs
Construction cost:
0
Construction time:
1
Upkeep:
0
Shipyard Level:
2
Mobility
Starmap speed:
4
Tactical max speed:
1200
Acceleration:
300
Turn rate:
180
Defense: 6
Weapon Range
Blast Radius
Ground Attack
Fire Interval
Ship-to-Ship Attack
Velocity
Weapon
Pulse Cannon
3
0
5000
0
0.15
7000
Pulse Cannon
3
0
5000
0
0.15
7000
Small attack craft. Has no ability to operate independently of its base.
Prerequisites
Tech:
Super Fighters
Capabilities
Fighter:
1
Fighter III[]
Costs
Construction cost:
0
Construction time:
1
Upkeep:
0
Shipyard Level:
2
Mobility
Starmap speed:
4
Tactical max speed:
1200
Acceleration:
300
Turn rate:
180
Defense: 8
Weapon Range
Blast Radius
Ground Attack
Fire Interval
Ship-to-Ship Attack
Velocity
Weapon
Pulse Cannon
5
0
5000
0
0.15
7000
Pulse Cannon
5
0
5000
0
0.15
7000
Small attack craft. Has no ability to operate independently of its base.