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A Cruiser[]

A Cruiser
Costs
Construction cost: 400
Construction time: 4
Upkeep: 35
Shipyard Level: 1

Mobility
Starmap speed: 4
Tactical max speed: 1200
Acceleration: 300
Turn rate: 180

Defense: 20

Weapon Range Blast Radius
Ground Attack Fire Interval
Ship-to-Ship Attack Velocity
Weapon
Energy Beam 6 0 6000 10 instant
Energy Beam 6 0 6000 10 instant
Ground Attack Beam 0 12 6000 10 instant

Medium warship with good defense and ground attack abilities.
Prerequisites
Tech: A Cruiser
Race: A.R.O.M.

Capabilities


A Cruiser II[]

A Cruiser II
Costs
Construction cost: 400
Construction time: 4
Upkeep: 35
Shipyard Level: 1

Mobility
Starmap speed: 4
Tactical max speed: 1200
Acceleration: 300
Turn rate: 180

Defense: 30

Weapon Range Blast Radius
Ground Attack Fire Interval
Ship-to-Ship Attack Velocity
Weapon
Energy Beam 5 0 6000 10 instant
Energy Beam 5 0 6000 10 instant
Energy Beam 5 0 6000 10 instant
Ground Attack Beam 0 8 6000 10 instant
Ground Attack Beam 0 8 6000 10 instant

Medium warship with good defense and ground attack abilities.
Prerequisites
Tech: A Cruiser II
Race: A.R.O.M.

Capabilities


Cruiser[]

Cruiser
Costs
Construction cost: 400
Construction time: 4
Upkeep: 35
Shipyard Level: 1

Mobility
Starmap speed: 4
Tactical max speed: 1200
Acceleration: 300
Turn rate: 180

Defense: 20

Weapon Range Blast Radius
Ground Attack Fire Interval
Ship-to-Ship Attack Velocity
Weapon
Energy Beam 6 0 6000 10 instant
Energy Beam 6 0 6000 10 instant
Ground Attack Beam 0 6 6000 10 instant
Ground Attack Beam 0 6 6000 10 instant

Medium warship with good defense and ground attack abilities.
Prerequisites
Tech: Cruiser
Race: Human

Capabilities


Cruiser II[]

Cruiser II
Costs
Construction cost: 400
Construction time: 4
Upkeep: 35
Shipyard Level: 1

Mobility
Starmap speed: 4
Tactical max speed: 1200
Acceleration: 300
Turn rate: 180

Defense: 30

Weapon Range Blast Radius
Ground Attack Fire Interval
Ship-to-Ship Attack Velocity
Weapon
Super Energy Beam 8 8 6000 10 instant
Super Energy Beam 8 8 6000 10 instant

Medium warship with good defense and ground attack abilities.
Prerequisites
Tech: Cruiser II
Race: Human

Capabilities


Cryo Cruiser[]

Cryo Cruiser
Costs
Construction cost: 400
Construction time: 4
Upkeep: 35
Shipyard Level: 1

Mobility
Starmap speed: 4
Tactical max speed: 1200
Acceleration: 300
Turn rate: 180

Defense: 25

Weapon Range Blast Radius
Ground Attack Fire Interval
Ship-to-Ship Attack Velocity
Weapon
Energy Beam 6 4 6000 10 instant
Energy Beam 6 4 6000 10 instant

Medium warship with good defense and ground attack abilities.
Prerequisites
Tech: Cryo Cruiser
Race: Cryokon

Capabilities


Cryo Cruiser II[]

Cryo Cruiser II
Costs
Construction cost: 400
Construction time: 4
Upkeep: 35
Shipyard Level: 1

Mobility
Starmap speed: 4
Tactical max speed: 1200
Acceleration: 300
Turn rate: 180

Defense: 35

Weapon Range Blast Radius
Ground Attack Fire Interval
Ship-to-Ship Attack Velocity
Weapon
Energy Beam 4 0 6000 10 instant
Energy Beam 4 0 6000 10 instant
Super Energy Beam 10 0 6000 10 instant
Ground Attack Beam 0 8 6000 10 instant
Ground Attack Beam 0 8 6000 10 instant

Improved Cruiser.
Prerequisites
Tech: Cryo Cruiser II
Race: Cryokon

Capabilities


J Cruiser[]

J Cruiser
Costs
Construction cost: 400
Construction time: 4
Upkeep: 35
Shipyard Level: 1

Mobility
Starmap speed: 4
Tactical max speed: 1200
Acceleration: 300
Turn rate: 180

Defense: 17

Weapon Range Blast Radius
Ground Attack Fire Interval
Ship-to-Ship Attack Velocity
Weapon
Energy Beam 7 0 6000 10 instant
Energy Beam 7 0 6000 10 instant
Ground Attack Beam 0 6 6000 10 instant
Ground Attack Beam 0 6 6000 10 instant

Medium warship with good defense and ground attack abilities.
Prerequisites
Tech: J Cruiser
Race: Jellution

Capabilities


J Cruiser II[]

J Cruiser II
Costs
Construction cost: 400
Construction time: 4
Upkeep: 35
Shipyard Level: 1

Mobility
Starmap speed: 4
Tactical max speed: 1200
Acceleration: 300
Turn rate: 180

Defense: 25

Weapon Range Blast Radius
Ground Attack Fire Interval
Ship-to-Ship Attack Velocity
Weapon
Super Energy Beam 9 0 6000 10 instant
Super Energy Beam 5 0 6000 10 instant
Super Energy Beam 5 0 6000 10 instant
Ground Attack Beam 0 8 6000 10 instant
Ground Attack Beam 0 8 6000 10 instant

Medium warship with good defense and ground attack abilities.
Prerequisites
Tech: J Cruiser II
Race: Jellution

Capabilities


L Cruiser[]

L Cruiser
Costs
Construction cost: 400
Construction time: 4
Upkeep: 35
Shipyard Level: 1

Mobility
Starmap speed: 4
Tactical max speed: 1500
Acceleration: 400
Turn rate: 180

Defense: 18

Weapon Range Blast Radius
Ground Attack Fire Interval
Ship-to-Ship Attack Velocity
Weapon
Energy Beam 6 0 6000 10 instant
Energy Beam 6 0 6000 10 instant
Ground Attack Beam 0 6 6000 10 instant
Ground Attack Beam 0 6 6000 10 instant

Medium warship with good defense and ground attack abilities.
Prerequisites
Tech: L Cruiser
Race: Linkin

Capabilities


L Cruiser II[]

L Cruiser II
Costs
Construction cost: 400
Construction time: 4
Upkeep: 35
Shipyard Level: 1

Mobility
Starmap speed: 4
Tactical max speed: 1500
Acceleration: 400
Turn rate: 180

Defense: 27

Weapon Range Blast Radius
Ground Attack Fire Interval
Ship-to-Ship Attack Velocity
Weapon
Super Energy Beam 4 0 6000 10 instant
Super Energy Beam 4 0 6000 10 instant
Super Energy Beam 4 0 6000 10 instant
Super Energy Beam 4 0 6000 10 instant
Ground Attack Beam 0 8 6000 10 instant
Ground Attack Beam 0 8 6000 10 instant

Medium warship with good defense and ground attack abilities.
Prerequisites
Tech: L Cruiser II
Race: Linkin

Capabilities


Lo Cruiser[]

Lo Cruiser
Costs
Construction cost: 400
Construction time: 4
Upkeep: 35
Shipyard Level: 1

Mobility
Starmap speed: 4
Tactical max speed: 1200
Acceleration: 300
Turn rate: 180

Defense: 20

Weapon Range Blast Radius
Ground Attack Fire Interval
Ship-to-Ship Attack Velocity
Weapon
Small Energy Beam 3 0 6000 10 instant
Small Energy Beam 3 0 6000 10 instant
Small Energy Beam 3 0 6000 10 instant
Small Energy Beam 3 0 6000 10 instant
Ground Attack Beam 0 6 6000 10 instant
Ground Attack Beam 0 6 6000 10 instant

Medium warship with good defense and ground attack abilities.
Prerequisites
Tech: Lo Cruiser
Race: Hoon Yon

Capabilities


Lo Cruiser II[]

Lo Cruiser II
Costs
Construction cost: 400
Construction time: 4
Upkeep: 35
Shipyard Level: 1

Mobility
Starmap speed: 4
Tactical max speed: 1200
Acceleration: 300
Turn rate: 180

Defense: 30

Weapon Range Blast Radius
Ground Attack Fire Interval
Ship-to-Ship Attack Velocity
Weapon
Small Energy Beam 3 0 6000 10 instant
Small Energy Beam 3 0 6000 10 instant
Small Energy Beam 3 0 6000 10 instant
Small Energy Beam 3 0 6000 10 instant
Small Energy Beam 3 0 6000 10 instant
Small Energy Beam 3 0 6000 10 instant
Ground Attack Beam 0 5 6000 10 instant
Ground Attack Beam 0 5 6000 10 instant
Ground Attack Beam 0 5 6000 10 instant

Medium warship with good defense and ground attack abilities.
Prerequisites
Tech: Lo Cruiser II
Race: Hoon Yon

Capabilities


T Cruiser[]

T Cruiser
Costs
Construction cost: 400
Construction time: 4
Upkeep: 35
Shipyard Level: 1

Mobility
Starmap speed: 4
Tactical max speed: 1200
Acceleration: 300
Turn rate: 180

Defense: 20

Weapon Range Blast Radius
Ground Attack Fire Interval
Ship-to-Ship Attack Velocity
Weapon
Energy Beam 6 0 6000 10 instant
Energy Beam 6 0 6000 10 instant
Ground Attack Beam 0 6 6000 10 instant
Ground Attack Beam 0 6 6000 10 instant

Medium warship with good defense and ground attack abilities.
Prerequisites
Tech: T Cruiser
Race: Teyes

Capabilities


T Cruiser II[]

T Cruiser II
Costs
Construction cost: 400
Construction time: 4
Upkeep: 35
Shipyard Level: 1

Mobility
Starmap speed: 4
Tactical max speed: 1200
Acceleration: 300
Turn rate: 180

Defense: 30

Weapon Range Blast Radius
Ground Attack Fire Interval
Ship-to-Ship Attack Velocity
Weapon
Super Energy Beam 8 0 6000 10 instant
Super Energy Beam 8 0 6000 10 instant
Ground Attack Beam 0 4 6000 10 instant
Ground Attack Beam 0 4 6000 10 instant
Ground Attack Beam 0 4 6000 10 instant
Ground Attack Beam 0 4 6000 10 instant

Medium warship with good defense and ground attack abilities.
Prerequisites
Tech: T Cruiser II
Race: Linkin

Capabilities


W Cruiser[]

W Cruiser
Costs
Construction cost: 400
Construction time: 4
Upkeep: 35
Shipyard Level: 1

Mobility
Starmap speed: 4
Tactical max speed: 1200
Acceleration: 300
Turn rate: 180

Defense: 20

Weapon Range Blast Radius
Ground Attack Fire Interval
Ship-to-Ship Attack Velocity
Weapon
Energy Beam 6 0 6000 10 instant
Energy Beam 6 0 6000 10 instant
Ground Attack Beam 0 12 6000 10 instant

Medium warship with good defense and ground attack abilities.
Prerequisites
Tech: W Cruiser
Race: Walden

Capabilities


W Cruiser II[]

W Cruiser II
Costs
Construction cost: 400
Construction time: 4
Upkeep: 35
Shipyard Level: 1

Mobility
Starmap speed: 4
Tactical max speed: 1200
Acceleration: 300
Turn rate: 180

Defense: 30

Weapon Range Blast Radius
Ground Attack Fire Interval
Ship-to-Ship Attack Velocity
Weapon
Energy Beam 4 0 6000 10 instant
Energy Beam 4 0 6000 10 instant
Energy Beam 4 0 6000 10 instant
Energy Beam 4 0 6000 10 instant
Ground Attack Beam 0 4 6000 10 instant
Ground Attack Beam 0 4 6000 10 instant

Medium warship with good defense and ground attack abilities.
Prerequisites
Tech: W Cruiser II
Race: Walden

Capabilities


X Cruiser[]

X Cruiser
Costs
Construction cost: 400
Construction time: 4
Upkeep: 35
Shipyard Level: 1

Mobility
Starmap speed: 4
Tactical max speed: 1200
Acceleration: 300
Turn rate: 180

Defense: 20

Weapon Range Blast Radius
Ground Attack Fire Interval
Ship-to-Ship Attack Velocity
Weapon
Energy Beam 6 0 6000 10 instant
Energy Beam 6 0 6000 10 instant
Ground Attack Beam 0 12 6000 10 instant

Medium warship with good defense and ground attack abilities.
Prerequisites
Tech: X Cruiser
Race: XSpectdrada

Capabilities


X Cruiser II[]

X Cruiser II
Costs
Construction cost: 400
Construction time: 4
Upkeep: 35
Shipyard Level: 1

Mobility
Starmap speed: 4
Tactical max speed: 1200
Acceleration: 300
Turn rate: 180

Defense: 30

Weapon Range Blast Radius
Ground Attack Fire Interval
Ship-to-Ship Attack Velocity
Weapon
Small Energy Beam 8 0 6000 10 instant
Small Energy Beam 8 0 6000 10 instant
Ground Attack Beam 0 8 6000 10 instant
Ground Attack Beam 0 8 6000 10 instant

Medium warship with good defense and ground attack abilities.
Prerequisites
Tech: X Cruiser II
Race: XSpectdrada

Capabilities


Cruiser QaQa[]

Cruiser QaQa
Costs
Construction cost: 500
Construction time: 4
Upkeep: 35
Shipyard Level: 1

Mobility
Starmap speed: 6
Tactical max speed: 1200
Acceleration: 300
Turn rate: 180

Defense: 16

Weapon Range Blast Radius
Ground Attack Fire Interval
Ship-to-Ship Attack Velocity
Weapon
Small Energy Beam 4 0 6000 10 instant
Ground Attack Beam 0 6 6000 10 instant
Small Energy Beam 4 0 6000 10 instant
Ground Attack Beam 0 6 6000 10 instant

Medium warship with good defense and ground attack abilities.
Prerequisites
Tech: Q Cruiser
Race: Qa Qa

Capabilities


Cruiser QaQa II[]

Cruiser QaQa II
Costs
Construction cost: 500
Construction time: 4
Upkeep: 35
Shipyard Level: 1

Mobility
Starmap speed: 6
Tactical max speed: 1200
Acceleration: 300
Turn rate: 180

Defense: 24

Weapon Range Blast Radius
Ground Attack Fire Interval
Ship-to-Ship Attack Velocity
Weapon
Ground Attack Beam 0 8 6000 10 instant
Energy Beam 6 0 6000 10 instant
Ground Attack Beam 0 8 6000 10 instant
Energy Beam 6 0 6000 10 instant

Medium warship with good defense and ground attack abilities.
Prerequisites
Tech: Q Cruiser II
Race: Qa Qa

Capabilities


K Cruiser[]

K Cruiser
Costs
Construction cost: 500
Construction time: 4
Upkeep: 45
Shipyard Level: 1

Mobility
Starmap speed: 4
Tactical max speed: 1200
Acceleration: 300
Turn rate: 180

Defense: 25

Weapon Range Blast Radius
Ground Attack Fire Interval
Ship-to-Ship Attack Velocity
Weapon
Energy Beam 7 0 6000 10 instant
Energy Beam 7 0 6000 10 instant
Ground Attack Beam 0 8 6000 10 instant
Ground Attack Beam 0 8 6000 10 instant

Medium warship with good defense and ground attack abilities.
Prerequisites
Tech: K Cruiser
Race: Klurgu

Capabilities


K Cruiser II[]

K Cruiser II
Costs
Construction cost: 500
Construction time: 4
Upkeep: 45
Shipyard Level: 1

Mobility
Starmap speed: 4
Tactical max speed: 1200
Acceleration: 300
Turn rate: 180

Defense: 38

Weapon Range Blast Radius
Ground Attack Fire Interval
Ship-to-Ship Attack Velocity
Weapon
Energy Beam 9 0 6000 10 instant
Energy Beam 9 0 6000 10 instant
Ground Attack Beam 0 10 6000 10 instant
Ground Attack Beam 0 10 6000 10 instant

Medium warship with good defense and ground attack abilities.
Prerequisites
Tech: K Cruiser II
Race: Klurgu

Capabilities
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