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Escort Carrier[]

Escort Carrier
Costs
Construction cost: 1000
Construction time: 4
Upkeep: 75
Shipyard Level: 2

Mobility
Starmap speed: 4
Tactical max speed: 900
Acceleration: 150
Turn rate: 90

Defense: 8

Weapon Range Blast Radius
Ground Attack Fire Interval
Ship-to-Ship Attack Velocity
Weapon
Small Energy Beam 1 0 6000 10 instant
Small Energy Beam 1 0 6000 10 instant
Small Energy Beam 1 0 6000 10 instant
Small Energy Beam 1 0 6000 10 instant

Carries a squadron of fighters that can attack while the carrier stays at a distance. Fighter losses are automatically replaced between battles.
Prerequisites
Tech: Escort Carrier

Capabilities
Fighter Carrier: 3
Fighter Regeneration: 0


Fleet Carrier[]

Fleet Carrier
Costs
Construction cost: 2000
Construction time: 5
Upkeep: 120
Shipyard Level: 3

Mobility
Starmap speed: 4
Tactical max speed: 900
Acceleration: 150
Turn rate: 90

Defense: 15

Weapon Range Blast Radius
Ground Attack Fire Interval
Ship-to-Ship Attack Velocity
Weapon
Small Energy Beam 2 0 6000 10 instant
Small Energy Beam 2 0 6000 10 instant
Small Energy Beam 1 0 6000 10 instant
Small Energy Beam 1 0 6000 10 instant

Carries fighters that can attack while the carrier stays at a distance. Fighter losses are automatically replaced between battles.
Prerequisites
Tech: Fleet Carrier

Capabilities
Fighter Carrier: 7
Fighter Regeneration: 1


Star Castle[]

Star Castle
Costs
Construction cost: 3000
Construction time: 6
Upkeep: 350
Shipyard Level: 3

Mobility
Starmap speed: 4
Tactical max speed: 1000
Acceleration: 150
Turn rate: 90

Defense: 100

Weapon Range Blast Radius
Ground Attack Fire Interval
Ship-to-Ship Attack Velocity
Weapon
Mega Energy Beam 30 10 6000 10 instant
Mega Energy Beam 30 10 6000 10 instant
Mega Energy Beam 20 0 6000 10 instant
Mega Energy Beam 20 0 6000 10 instant
Mega Energy Beam 30 0 6000 10 instant
Mega Energy Beam 30 0 6000 10 instant

Huge ship designed to be a fleet's flag ship. Allows a fleet to operate without the need to remain in range of a planet. Strong defense and all round attack. In addition to its guns, it also carries a complement of fighters.
Prerequisites
Tech: Star Castle
Race: A.R.O.M.

Capabilities
Fighter Carrier: 5
Fighter Regeneration: 0
Base Ship: 0


Fighters[]

Fighters can't be build manually. They come with a carrier and losses are replenished over time.


Fighter I[]

Fighter
Costs
Construction cost: 0
Construction time: 1
Upkeep: 0
Shipyard Level: 2

Mobility
Starmap speed: 4
Tactical max speed: 1200
Acceleration: 300
Turn rate: 180

Defense: 4

Weapon Range Blast Radius
Ground Attack Fire Interval
Ship-to-Ship Attack Velocity
Weapon
Pulse Cannon 2 0 5000 0 0.15 7000
Pulse Cannon 2 0 5000 0 0.15 7000

Small attack craft. Has no ability to operate independently of its base.
Prerequisites

Capabilities
Fighter: 0


Fighter II[]

Fighter II
Costs
Construction cost: 0
Construction time: 1
Upkeep: 0
Shipyard Level: 2

Mobility
Starmap speed: 4
Tactical max speed: 1200
Acceleration: 300
Turn rate: 180

Defense: 6

Weapon Range Blast Radius
Ground Attack Fire Interval
Ship-to-Ship Attack Velocity
Weapon
Pulse Cannon 3 0 5000 0 0.15 7000
Pulse Cannon 3 0 5000 0 0.15 7000

Small attack craft. Has no ability to operate independently of its base.
Prerequisites
Tech: Super Fighters

Capabilities
Fighter: 1


Fighter III[]

Fighter III
Costs
Construction cost: 0
Construction time: 1
Upkeep: 0
Shipyard Level: 2

Mobility
Starmap speed: 4
Tactical max speed: 1200
Acceleration: 300
Turn rate: 180

Defense: 8

Weapon Range Blast Radius
Ground Attack Fire Interval
Ship-to-Ship Attack Velocity
Weapon
Pulse Cannon 5 0 5000 0 0.15 7000
Pulse Cannon 5 0 5000 0 0.15 7000

Small attack craft. Has no ability to operate independently of its base.
Prerequisites
Tech: Ultimate Fighters

Capabilities
Fighter: 2
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