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Cutter[]

Cutter
Costs
Construction cost: 125
Construction time: 0.5
Upkeep: 15
Shipyard Level: 0

Mobility
Starmap speed: 2
Tactical max speed: 1200
Acceleration: 300
Turn rate: 180

Defense: 2

Weapon Range Blast Radius
Ground Attack Fire Interval
Ship-to-Ship Attack Velocity
Weapon
Pulse Cannon 2 0 5000 0 0.15 7000
Pulse Cannon 2 0 5000 0 0.15 7000

Cheap warship with weak defense, and slow interstellar speed. Recommended only for emergency situations.
Prerequisites

Capabilities


Space Squid[]

Space Squid
Costs
Construction cost: 250
Construction time: 2
Upkeep: 20
Shipyard Level: 1

Mobility
Starmap speed: 2
Tactical max speed: 1200
Acceleration: 300
Turn rate: 180

Defense: 15

Weapon Range Blast Radius
Ground Attack Fire Interval
Ship-to-Ship Attack Velocity
Weapon
Squid Attack 10 0 5000 12 instant

These are genetically engineered living organisms mated with a hyperspace engine. They make reasonable combat ships, but are very cheap to maintain.
Prerequisites
Tech: Space Squid

Capabilities


Loose Cannon[]

Loose Cannon
Costs
Construction cost: 900
Construction time: 5
Upkeep: 60
Shipyard Level: 3

Mobility
Starmap speed: 2
Tactical max speed: 800
Acceleration: 200
Turn rate: 90

Defense: 10

Weapon Range Blast Radius
Ground Attack Fire Interval
Ship-to-Ship Attack Velocity
Weapon
Cannon Beam 75 0 12000 12 instant

A ship consisting almost entirely of a single huge cannon. Huge power and good range, but weak defense and only a limited ability to move between stars.
Prerequisites
Tech: Loose Cannon

Capabilities
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